Showing posts with label Novels. Show all posts
Showing posts with label Novels. Show all posts

Wednesday, October 28, 2009

A Brief History of Graphic Novels

Graphic novels at stores like Borders.com and BookCloseouts.com have a rich history starting in comics and leading up to current works of art that tell tales. Readers of every age can enjoy some form of this type of literature. Understanding the history and evolution of the graphic novel will help you appreciate the artistic stories even more. Here's a look at where this was born and how it has grown through the decades.


Early Beginnings


The first graphic novel or story is debatable. Some historians link early tapestries or caves drawings to these tales, while others say origins formed hundreds of years later. What is not debated is the first western accepted graphic novel. Penned by William Blake (1757-1826), many experts consider works like "The Marriage of Heaven and Hell" to be the first graphic novel.

The first American comic tale is credited to have been written by Swiss artist RodolpheTopffer when his comic "The Adventures of Obadiah Oldbuck" was translated to English in 1837.

The Next Era


The next major development happened between the 1920's and 1960's. A rival of drawn stories is credited with undisputed credit to Belgian born Frans Masereel. Masereel is best known for "Passionate Journey" (re-penned in 1985 as "Passionate Journey: A Novel in 165 Woodcuts"). The rise of Americans as graphic novelists began in the late 20's and into the 30's. Leaders in the American world of novels included Milt Gross (He Done Her Wrong) and female artist Virgina Lee Burton (Calico The Wonder Horse). The first recognized series was introduced in the 1940s under the name "Classics Illustrated."


By 1950, the first novel form of graphic novels was introduced.

The full length "It Rhymes With Lust" was 128 pages in length and enjoyed enough success to lead to a second unrelated novel, "The Case of the Winking Buddha." The graphic novel era exploded in America in the 1960s. Several regular artists were producing steady works with notable progress. Leaders in this area included Gil Kane, Archie Goodwin and John Updike. The first American graphic novel, "Doctor Strange" by Steve Ditko was published in 1966.

Modern Era


Since the 1960's, this form has taken on new story lines and has become a work of series. Major players in the comic and graphic novel world today include the iconic Marvel Comics. The form has become more common to produce under a heading such as Marval than as individual artists. Competitor DC Comics produces world known names such as the "Batman" series. Sales of graphic novels remain relevant and profitable, as exemplified by the sale of "Batman: The Dark Knight's Return" which lasted 40 weeks on a UK best selling list.


Comics vs Graphic Novels


Though both comic books and graphic novels tell stories through pictures, there are key differences between the two. The latter tends to be bound like traditional novels as opposed to loose binding of comic books and are sold at book stores as opposed to newstands. Additionally, libraries are more likely to stock graphic novels.


 


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Saturday, June 27, 2009

3d Computer-generated Illustrations And Graphic Novels

Graphic Novels for Children Paradigm shift from Old Comic Books

Unlike conventional and old comic books, modern graphic novels are source of real fun and entertainment for whole family. It makes reading much more interesting and engaging. And why not, with 3D computer generated illustrations and 3D graphics, modern graphic novels and comic books present a visually engaging stroryline for the readers of all ages and class.

The development of computer generated graphics has made the representation of story through graphic novels much more interesting and attractive. Although there are cynics who cry hoarse over the growing popularity of graphic novels for children, the demand for graphic novels has been skyrocketing. There are in fact few other factors as well that fuelled this growth. For instance, Graphic novels are easily comprehensible even for kids who otherwise struggle to read or write conventional reading books.

Why hate Graphic Novels for Children?
The main criticism against graphic novels is that they take the fizz out of your own imaginative ride through the fantasy world of fiction. But do you think the modern children would care a bit for such serious thoughts when they have got 3d animation studio and cartoon sketches powered graphic novels that combine narrative with computer generated illustrations of picture books and convey a story using sequential art in experimental computer generated design or in a traditional comic book format.

The growth saga of Graphic Novels for Children
Although the genesis of such graphic novels is disputed, its universal appeal over the ages has always excited readers of all ages. Cave paintings and illuminated manuscripts in Middle Ages are often loosely considered to be the precursors to modern graphic novels for children. Even the immensely popular old comic books for children in 1920s meant to narrate stories through sequential graphic designs and cartoon sketches. But the term Graphic novels found its way in modern literary lexicon in 1970s only. However, the introduction of 3d animation software and modern free flowing graphic designs led a dramatic turnaround in graphic novel segment. After being scorned-off for ages as non-serious comic stories for kids, it has been lately recognized as a critical component of literature for kids. Libraries across the world have nowadays piled up graphic novels and graphic design books for kids.

Graphic Novels for Children - Crystal ball gazing
The captivating influence of graphic novels and graphic design books on modern day children is unmistakably an epoch making transition in the world of literature. So going by such huge popularity of graphic novels for children, it is evident that whether you like it or not, graphic novels are here to stay in style for ages to come.


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